
Any given generic group of pirates, bandits, or thieves is not worth mentioning. Historically prominent families and clans, like the Direnni clan, may also be included here.Ī name is the only real constant that every faction must have. "Association" is construed liberally people who have never met and don't consider themselves united may nevertheless be considered a faction, like the Ashlanders.

Groups of beasts or deities also do not belong here. Races or personae, like the Gray Fox or the Shezarrine, are not factions. Lore:Factions functions as a catch-all category that is better understood by what it does not include rather than by what it does.
