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Supreme commander 2 experimentals
Supreme commander 2 experimentals











I understand that you would have to make it so the other factions have the equal unit, making it even more awesome. that would make the commander more of a hero like the movies make them look, other than just a high rank engineer in realityĪnd to solve the uselessness, make it just a really big assault experimental that has the ability to quickly create experimentals, other than just t3 units.

supreme commander 2 experimentals

Make it so the only way the commander can level up would be to kill enemy units. and to keep from going totally overkill, make it so there can be only one of that unit. Lastly, i understand having a mobile gantry would be either useless or overkill, to solve the overkill, make it a unit that only a commander can build, and only after reaching its final veterancy stage, not through research, thus being higher in rank than t5 units, classified.

supreme commander 2 experimentals

If you were to change the megalith 2(i absolutely hate that pathetic excuse for a unit that was suppoosed to surpass its predecessor that was almost twice as big as the monkeylord in its day) that would be perfect. like a chicken sitting on an egg, cept this would be like a giant mother tarantula standing over its kid to protect it. Id love to see experimentals being built from above.

supreme commander 2 experimentals

suggestion, id like to see what a 6 legged version of the megalith from scfa would look like. Sorry about the huge comment but id really like feedback on it.













Supreme commander 2 experimentals